MOTION CAPTURE
for CINEMA
THE STORY
The Bone Marionette is a tale of freedom and sacrifice, told through the lens of a puppet ballerina who contemplates a life beyond what she has always known.
THE PROCESS
I began with creating the Sets and Characters by piecing barebones 3D elements together to form a cohesive rendering of my planned concept art
This film was created, shot, and edited within the popular gaming program, Unreal Engine.
Once the foundational elements were built, I recorded the original choreography of each character by performing in an industry standard motion capture suit using a studio of sensors
Finally, once all angles of the project were recorded, I pieced together the clips on a timeline and edited the film to music.
With the motion capture data in hand, I set up a variety of in program cameras with varying focal lengths and image profiles to capture the animation from specific angles.
MOTION CAPTURE
for LIVE THEATER
Project Contributions:
All Character Designs and their Motion Capture Rigging
Live Puppeteer of the Beast’s Two Heads